London, 1888. As soon as you get off the coach, you realize this is the wrong stop. A few minutes ago you were in the posh city center, but now crowded and smelly alleys branch off around you. Hawkers, shouting merchants, and dirty children covered in rags who run through the crowd and pull your jacket, begging for money… all you see is poverty and dreariness. Some people call this district hell. Some others-less lucky-call it home. Here, for a penny or less, you can see street acrobats and freak shows, or you can get drunk in one of the pubs. Sex is for sale too; there are prostitutes on every street corner. They call them the wretched, and they couldn’t have chosen a better name. Welcome to Whitechapel. Welcome to Jack the Ripper’s streets.
Sir Chester Cobblepot proudly presents Letters from Whitechapel Revised Edition, a game of deduction and bluffing set in 1888, in the London of Jack the Ripper, by Gabriele Mari and Gianluca Santopietro.
Five important detectives are on the trail of Jack the Ripper, the most dangerous serial killer of all time. They must chase the mysterious murderer through the tangled streets and alleys of the Whitechapel district. One player plays Jack the Ripper, and his goal is to take five victims before being caught. The rest of the players are police detectives who must cooperate to catch Jack the Ripper before the end of the game.
New components. Sir Chester Cobblepot has improved many components of Letters from Whitechapel, based on the comments and reviews of several players from all over the world.
- Jack the Ripper screen: Its usability is improved. The map is bigger, and the chart of the Special Movement tokens is now shown on it, so players don’t have to look at the rulebook during the game. The new physical design allows the screen to stand up by itself and better protect the secret information of Jack from the other players.
- Wooden tokens: Through repeated use of the Women, Patrol, and Time of the Crime tokens, these components can become marked. Now they are made of wood to make it harder for them to become damaged and marked.
- Markers: Some of the plastic discs now are different colors to help them stand out more on the game board. The Clue markers are now yellow and the False Clue markers are blue.
- Letters: These are optional components, so they were transformed into paper sheets instead of cardboard tokens to reduce the production cost. On the back of those sheets are the Letters’ effects described in detail, so players don’t have to look at the rulebook during the game.
- Rulebook: The rules of the game are unchanged, but the official errata have been integrated into the rulebook.
High-Stakes Cat-and-Mouse. Played over four rounds, Letters from Whitechapel is an engaging game of cat-and-mouse. Each round, the player controlling Jack selects a victim, commits a grisly murder, then attempts to escape to his secret hideout before being apprehended by any of five pursuing investigators. As for the investigators themselves, they must watch and wait, springing to action when Jack strikes then working together to narrow down his true location and make an arrest. To begin, the Jack player secretly chooses the location of his hideout, a numbered space on the board to which he must run after his nightly butchery. Jack writes the number of this location at the top of his move track sheet, on which he also records his movements each round. This all-important document will remain hidden behind Jack’s special screen throughout the game, masking his heinous activities from those who seek to apprehend him. When Jack strikes, he removes one of the white Wretched pawns from the map, representing the murder of an unfortunate lady of the night. Suddenly, the scene of the murder becomes the starting point for a high-stakes race. As Jack attempts to elude police and make it back to his Hideout (ending the round in his favor), the police detectives search the spaces near the crime scene for clues to his trail. With skill, communication, and a bit of luck, the police detective players will gradually establish a radius surrounding the location of Jack’s hideout, before finally closing in and stopping him. Will Jack escape justice, surviving to kill again, or can the police put a stop to history’s most notorious killer?
Letters from Whitechapel – Revised Edition
- Year: 2014
- Authors: Gabriele Mari and Gianluca Santopietro
- Publishers: Stratelibri with Fantasy Flight Games (EN), Giochi Uniti (IT), Edge Entertaiment (FR), 999 Games (NL), Planplay (CN), Rezone and Swan.
- Suggested Age: 14 and up
- Players: 2 to 6
- Playing Time: 90′
- Family: Historical, Deduction, Bluff
- Mechanics: area movement, all-against-one, secret movement
- Components: rule book; game board; 5 Police sheets, in 5 colors; 4 Letter sheets (Dear Boss, Saucy Jacky, From Hell, Goulston Street); 5 Head of the Investigation tiles, in 5 colors; 5 Special Movement tokens: 3 Coach and 2 Alley; 7 Police Patrol tokens; 8 Woman tokens; 1 Time of Crime token; 5 Wretched pawns; 5 Policeman pawns; 2 Jack pawns; Jack the Ripper screen; pad of Jack the Ripper move track sheet; 3 False Clue markers; 19 Clue markers; 5 Crime Scene markers.
- Illustrator: Gianluca Santopietro
- Production: Giacomo Santopietro for Sir Chester Cobblepot